dl2ssOptical Flares Of Video Copilot for Windows and MAC! – Vfxmed.

September 4, 2022

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Video Copilot – Optical Flares – The New Givenchy Bag

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Rocket avionics adjustments. Fixed: Potential of APU not starting on cold start. Fixed: MP. Laser rangefinder desync. Fixed: LMC incorrect behaviour when measuring range. Fixed::Previous radio frequency not stored. Fixed: Radio presets set in ME are ignored for all radios. Fixed: George set safe after every Hellfire shot.

Fixed: No radar alt tape on FLT page. Fixed: Multicrew parking brake not working. Fixed: ZSU Shilka does not spike. Fixed: ASE page is lacking several items. Fixed: Gun jiggling. Fixed: External tank advisory. Fixed: Missing advisory message when internal auxiliary fuel tank is empty. Fixed: Fuel can’t be pumped from external tanks. Added: TSD route leg animation.

Fixed: Missile indications errors. Improved: Petrovich AI target identification system. Improved: Mirrors third state for “mirrors” button. Third press removes mirrors from the cockpit. Improved: Petrovich AI interface refactoring. Improved: Petrovich AI notifying that target is in range even if it was in range when was locked.

Fixed: No missile launch after rearming in Multiplayer. Fixed: Rearming disables countermeasures. Fixed: Some dial positions off on electrical panel. Fixed: R indicator panel 3d model collision with ASP. Fixed: Pilot clock indicator bug: forum. Updated: 3D model of the Airboss room. Fixed: Rotary switches can move from one to another end positions with one click. New cockpit switches sound. Note: The ARC radio is now in work. Switched AIM from parallel navigation to proportional navigation.

Added missing Liquid Oxygen gauge on front right pilot’s panel. Fixed AP reacting over-sensitively to small roll or pitch inputs and disconnecting. Fixed a bug in the ALR threat association algorithm causing constant misassociation for groups of threats of the same type. Fixed compass N-S switch N position. Fixed an issue where Iceman would continue to go to steerpoint after disengaging and re-engaging him. Fixed Iceman not holding altitude at low IAS. Fixed Iceman having issues to hold heading.

Fixed Iceman not responding to inputs for altitude and airspeed correctly. Fix BATR max time not updated by ground kneeboard burst length adjustments. Default the M61 round limiter to 50 for FA in mission editor aircraft properties. Fixed COMP panel push button fast syncing not working in certain situations. Fixed wing sweep delay causing a too slow sweep rate. Re-enabled normal maps on F sealant surfaces. Fixed droopy emergency brake handle.

Corrected various broken normals on RIO radar control surfaces. Added label for Phoenix cooling switch on left side of RIO cockpit. Updated Chinese Localisation for several missions. Updated general Chinese Localisation. Fixed Landing Gear traction. Ground Crew can now be called from ground start. Fixed missing night lighting on rollers. Fixed broken normals on the canopy frame and attached parts. Improved the texture seam down the middle of the canopy frame.

Updated Chinese Localisation for several training missions. Condell and A. Turned off enforcing labels players can use their own option. Updated skin localization. Fixed final BRC calls , as should be. Mission Fixed issue with missing subtitles for Akrotiri.

Femoved countermeasures and ammo from Flip’s aircraft. Updated quality of some VOs. Updated altitude blocks for other Ravens. Mission Updated location of the Russian vessel no longer over another static ship. Blade should now rejoin correctly at WP1 with Player. Added note about radio discipline during the mission. Mission Fixed critical bug with Tomcats getting stuck on the deck at mission start.

Mission Fpdated briefing adding clear information about player’s task briefing and PDF. Added popup hint with list of required modules for campaign. Decreased ComCenter health level. UH Minor bugfix with Airflow Refl sound AI aircraft can’t follow through manoeuvres – fixed AI aircraft perform strange vertical oscillation after switch waypoint command – fixed Ground AI can get stuck in light forest – Fixed. Added Altitude Hold mode. P Improvements in definition of preplaned threats. LMC Control.

Also available as quickstart missions. Complete overhaul and fix of the Emergency Wing Sweep Axis logic: Handle can’t be moved once the cover is down. Added new special option. If enabled, handle can be moved only once up to prevent unwanted detachment, especially when having the axis assigned. Simulated Spider Detent Movement and attachment. For more details and the full changelog please click this link.

All other ground spawns: oversweep, handle and cover raised. Air spawn: AUTO, position adjusted to the airspeed. Mechanical sweep handle can be stowed in oversweep, also allowing the guard to close.

Fixed emergency wing sweep handle Scatching the spider detent at 20 degrees. Fixed wing sweep handle being pushed down in oversweep position for carrier spawns. Fixed emergency wing sweep lever being pull-push lock reversed after clicking it wildly. Added many new key bindings for the RIO: for the full list of key bindings please click this link. Added several new axis bindings for the RIO: for the full list of axis bindings please click this link.

Updated VF AB livery. Yae Sakura Updated Top Gun livery. Flaming Cliffs by Eagle Dynamics Su Fixed single mission “Unwanted Guest” in Syria. Kneeboard pages cannot be turned in some cases – fixed. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target.

Fixed “mission complete” message appearing at mission start. Updated taxi part and added extra information for the player for extra clarity. Mission Fixed issue with Anvils not engaging primary target and turning back. The Enemy Within 3. Fixed problem with the missing voiceovers on the way. Mission Fixed problem with Ls refusing to attack. Voice chat: Fixed. Radio window updated each time when additional client enter or exit the cockpit Added.

When user switches to the Radio mode it become inactive in Rooms Fixed. Changed description of F4 view to ‘F4 Camera mounted on airframe. MiG can’t attack unarmed helicopters – fixed. Decreased health level of Mi DM. It will now not absorb three Hellfires without problem.

Refuelling E3 never returns to task, follows tanker and crashes – fixed Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases – fixed AI aircraft. Incorrect AI behaviour after parking in some cases – fixed AI aircraft.

When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path – fixed AI aircraft. An AI Aircraft not a wingman in your Aircraft group cannot hold formations properly on a human piloted aircraft when performing the ‘Follow’ or ‘Escort’ tasks when there is a head or tail wind – fixed AI sea.

Kuznetzov automatically turning to launch anti-ship missile breaks SU flight attempting to take-off – fixed Weather. Made 9M39’s booster fall off as it should. Light effects. Rocking when shooting adjustment for all ground units.

Recoil coef decreased. Ground AI. Adjustment of weapon accuracy for AI Infantry. Added pickups in historical mode. Fixed launch of Harpoon missiles from the wrong side for CG Normandy. AA missiles. Corrected target tracking extrapolation. Added buttons to the menu. Unit burned before explosion different time for different clients – fixed F Naval unit group name not displayed in F view – fixed Sound.

Fixed glitches on switching F5 cameras. Helicopters cannot attack targets in mountain terrain – fixed ME. In the ME will be automatically set the date and time of current entering to ME. AIM Battery life increased to seconds. AIM better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets. Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands.

Fixed: Incorrect laser spot position. Fixed: DL13 menu behaviour without weapons. We are focused on completing the Hornet roadmap. Note: We are investigating the addition of all the possible delivery modes for a later update.

Additional ME preset loadouts. Radar tracks colour error in off state and ambiguous state error. Adjust payload drag indexes.

Fixed: Radar elevation becomes stuck. Fixed: Pitch oscillation at low fuel states. Fixed: Destination page – grid is two characters but allows for 3. Fixed: AO1 and AO2 slewed is offset from start location. Note: We have read all concerns regarding radar performance, and we are preparing a White Paper that reviews and explains performance. Added key in battery switch. VKB input for pilot and operator. Added B to the controls indicator for the parking brake.

Fixed: ASE Desync in multicrew. Fixed: Incorrect network synchronisation of Weapon Action Switch. Fixed: Central Position Trimmer Mode implementation. Fixed: Laser Range Finding Errors. Fixed: Inverted text is barely visible on screens. Fixed: ADF beacons page presets hardcoded to Caucasus.

Fixed: Wiper park should be spring loaded to off. Fixed: Squelch switches should spring load to centre. Fixed: Door handle latch animation wrong. Fixed: Instant action Tbilisi guard radio frequencies. Fixed: Dashed LOS cross starts too high. Fixed COMP panel push button fast syncing not working in certain situations.

Fixed wing sweep delay causing a too slow sweep rate. Re-enabled normal maps on F sealant surfaces. Fixed droopy emergency brake handle. Corrected various broken normals on RIO radar control surfaces. Added label for Phoenix cooling switch on left side of RIO cockpit. Updated Chinese Localisation for several missions. Updated general Chinese Localisation. Fixed Gyros becoming misaligned in certain situations.

Completely overhauled Landing Gear suspension. Fixed Landing Gear traction. Ground Crew can now be called from ground start. Fixed missing night lighting on rollers. Fixed broken normals on the canopy frame and attached parts. Improved the texture seam down the middle of the canopy frame. Updated Chinese Localisation for several training missions. Fixed single mission “Unwanted Guest” in Syria. Kneeboard pages cannot be turned in some cases – fixed. Issue with units moving uphill. Added playable Chieftain Mk.

Fixed engine power for Leopard1 and Mtank. Fixed maximum speed for LUV Tigr. Fixed being able to activate cruise control at zero speed. Fixed an issue with the player’s max speed being limited when dealing damage to enemy AI. Rotate turret not working in isometric view – fixed. Tanker too close to Iran border — fixed. Start landing checklist – message corrected.

Mission 6: Ships firing far away targets — fixed. Alert 15 blocking catapult — fixed. AWACS may give relief for interceptors even if enemy still present — fixed. Mission 7: Enfield 4 sometimes fails to leave holding — fixed. Mission edited for better performance. Mission 8: Landing list — fixed. Mission Colt 1 silenced. Mission Enfield flights crashed during AAR – fixed.

Mission 1 All variations , Adjust for new Stennis model. Mission 6: Fixed potential bug where pop up target is not recorded as a kill Mission 16 part 3: Updated target location information to include elevation. Mission Adjusted Davy AI options to keep him on mission at all times. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target.

Fixed “mission complete” message appearing at mission start. Updated taxi part and added extra information for the player for extra clarity. Mission Fixed issue with Anvils not engaging primary target and turning back. The Enemy Within 3. Fixed problem with the missing voiceovers on the way. Mission Fixed problem with Ls refusing to attack. In the second mission, the logic of search triggers has been fixed – the ship can be found almost immediately. In missions 9 and 10, the logic of triggers has been corrected, the tasks have become easier.

Made the simplified firing mode available by default. Simplified trigger cover is tied to the first trigger press. Please see link on forum. Note: The ARC radio is now in work. Condell and A. Turned off enforcing labels players can use their own option. Updated skin localization. Fixed final BRC calls , as should be. Mission Fixed issue with missing subtitles for Akrotiri. Femoved countermeasures and ammo from Flip’s aircraft.

Updated quality of some VOs. Updated altitude blocks for other Ravens. Mission Updated location of the Russian vessel no longer over another static ship. Blade should now rejoin correctly at WP1 with Player. Added note about radio discipline during the mission. Mission Fixed critical bug with Tomcats getting stuck on the deck at mission start. Mission Fpdated briefing adding clear information about player’s task briefing and PDF. Fixed emergency wing sweep handle Scatching the spider detent at 20 degrees.

Flaming Cliffs by Eagle Dynamics Su We are focused on completing the Hornet roadmap. Note: We are investigating the addition of all the possible delivery modes for a later update. Note: We have read all concerns regarding radar performance, and we are preparing a White Paper that reviews and explains performance. Fixed: Door handle latch animation wrong. Fixed: Delay on missile warning sound.

Corrected warhead parameters, less smoke. AMRAAM’s were too easy to notch when performing a notching maneuver inside of pitbull range – solved. Improved range gate modeling for missiles with active radar sensors. AI Flights with “Follow” task fall behind in turns – fixed. AI salvo placement discrepancies – corrected. Support for player will be added later.

Fixed some CTDs. KhA missiles detonate in the vicinity of the target without hitting – fixed. Restored the lost of WGr21 fuse timing. AGM returns to guiding to original target point after losing acquisition due to line of sight – fixed.

AI Wingman crashes during approach – fixed. Blue VR cross is persistent and does not fade when not in use – fixed. Updated templates. E-3A cannot refuel from a tanker if in a turn – fixed. Added mission editor password options for roles and client aircraft slots. Password protected slots will be hidden in the role select screen unless the correct password is entered. AIs reported wrong WP passed.

Advanced by 1. The report over the last WP was ignored. No smoke in TGP by some conditions – fixed. Added shadows from secondary light sources at night. Added a trigger and scripting function to display a message to a selected unit. Added a trigger and scripting function to sound to a selected unit. Fixed some crashes. Aircraft AI. Fixed tracking issues due to wrong reference range gate choice when target locked.

Added timer for missile evasive manoeuvres when notching. AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high. AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets crank and reduced airspeed. Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry. AI will randomly use the direction of offsets cranks and notches.

Use chaff when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar. Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy. Decreased ground impact probability into hard manoeuvring. KMGU-2 racks restored. MSAA x4 breaks secondary shadows – fixed. Fixed crash during request if JTAC will be destroyed. Water has very bright reflections at night in the mission without clouds after the mission with cloud preset – fixed.

Switch Waypoint Issue – fixed. Fixed: crash on death of a unit during embarkment procedure. Stennis procedure is as follows: Call inbound from ATC radio menu. If closer than 5. Additional ME payload presets. Fixed: Autopilot disconnect Caution not implemented.

Fixed: QNH is not set right when born on the carrier. Also fixed limits for pressure setting. Fixed:AG radar image not showing units on ground. Fixed: Ghost contact in TWS. Fixed: Slant range. Fixed: SA Cursor alignment is different if you come from top of contact or from bottom with cursor. Fixed: Using ft for elevation data always rounds down the number. Fixed: Bullseye Coordinates Preload. Added Maverick, Viper and Iceman liveries.

Fixed: Ghost targets on Datalink. Fixed: Locked target box moves if modes switched. Fixed: TMS Left to interrogate target in dog fight mode drops lock. Fixed: HTS Not showing emitter in correct location when locked. Fixed: Radio preset frequencies off by Fixed: HTS not functioning after rearm. Improved SCAS. Initial work on Velocity Hold submode. Added trigger guard as option. Added air targets tracking restriction for AI.

Fixed: Multi Crew – Master Arm state. Fixed: Rotor damage shake effect continues after rotor has stopped. Fixed: Hellfire attack on tank from front has no effect due to Hellfire hitting gun barrel. Fixed: Livery files are. Fixed: Attitude Hold Exit Tone shorter. Fixed: Take off while refueling allows infinite fuel.

Fixed: Request Removal of outer fuel tanks hangs program. Fixed: Barometric altitude symbology on cruise and flight page should be in 10 ft increments. Fixed: ACQ source behavior. Fixed: NVG Goggles do not save brightness settings. Fixed: Headtracker symbol on the HDU was aligned too high. Fixed: Kneeboard flares option can not be changed on a moving ship. Fixed: TSD Map orientation settings. Fixed: Rotor sound glitch. Fixed: RTS rocker does not function once preset is selected. Fixed: Engine fire test audio – Aft deck fire does not repeat.

Fixed: Greek livery description. Fixed: Hover bob up box size was too small. Fixed: in Sight Status Field Indication. Yellow rungs indicate estimated detection range and red rings indicate estimated engagement range. Improved Velocity Attitude ude Hold mode between 6 and 40 kts. Initial work on Position Hover Attitude Hold mode between 0 and 5 kts.

Fixed: Desync after CPG left and join again to the slot. Fixed: Cold start – gun buried in concrete. DCS: Supercarrier by Eagle Dynamics Added new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands.

 
 

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Fixed wing sweep delay causing a too slow sweep rate. Re-enabled normal maps on F sealant surfaces. Fixed droopy emergency brake handle. Corrected various broken normals on RIO radar control surfaces.

Added label for Phoenix cooling switch on left side of RIO cockpit. Updated Chinese Localisation for several missions. Updated general Chinese Localisation. Fixed Landing Gear traction. Ground Crew can now be called from ground start. Fixed missing night lighting on rollers.

Fixed broken normals on the canopy frame and attached parts. Improved the texture seam down the middle of the canopy frame. Updated Chinese Localisation for several training missions. Condell and A. Turned off enforcing labels players can use their own option.

Updated skin localization. Fixed final BRC calls , as should be. Mission Fixed issue with missing subtitles for Akrotiri.

Femoved countermeasures and ammo from Flip’s aircraft. Updated quality of some VOs. Updated altitude blocks for other Ravens. Mission Updated location of the Russian vessel no longer over another static ship. Blade should now rejoin correctly at WP1 with Player. Added note about radio discipline during the mission. Mission Fixed critical bug with Tomcats getting stuck on the deck at mission start.

Mission Fpdated briefing adding clear information about player’s task briefing and PDF. Added popup hint with list of required modules for campaign. Decreased ComCenter health level. UH Minor bugfix with Airflow Refl sound AI aircraft can’t follow through manoeuvres – fixed AI aircraft perform strange vertical oscillation after switch waypoint command – fixed Ground AI can get stuck in light forest – Fixed.

Added Altitude Hold mode. P Improvements in definition of preplaned threats. LMC Control. Also available as quickstart missions. Complete overhaul and fix of the Emergency Wing Sweep Axis logic: Handle can’t be moved once the cover is down.

Added new special option. If enabled, handle can be moved only once up to prevent unwanted detachment, especially when having the axis assigned. Simulated Spider Detent Movement and attachment. For more details and the full changelog please click this link.

All other ground spawns: oversweep, handle and cover raised. Air spawn: AUTO, position adjusted to the airspeed. Mechanical sweep handle can be stowed in oversweep, also allowing the guard to close. Fixed emergency wing sweep handle Scatching the spider detent at 20 degrees. Fixed wing sweep handle being pushed down in oversweep position for carrier spawns.

Fixed emergency wing sweep lever being pull-push lock reversed after clicking it wildly. Added many new key bindings for the RIO: for the full list of key bindings please click this link. Added several new axis bindings for the RIO: for the full list of axis bindings please click this link. Updated VF AB livery. Yae Sakura Updated Top Gun livery.

Flaming Cliffs by Eagle Dynamics Su Fixed single mission “Unwanted Guest” in Syria. Kneeboard pages cannot be turned in some cases – fixed. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed “mission complete” message appearing at mission start.

Updated taxi part and added extra information for the player for extra clarity. Mission Fixed issue with Anvils not engaging primary target and turning back. The Enemy Within 3. Fixed problem with the missing voiceovers on the way. Mission Fixed problem with Ls refusing to attack. Voice chat: Fixed. Radio window updated each time when additional client enter or exit the cockpit Added.

When user switches to the Radio mode it become inactive in Rooms Fixed. Changed description of F4 view to ‘F4 Camera mounted on airframe. MiG can’t attack unarmed helicopters – fixed.

Decreased health level of Mi DM. It will now not absorb three Hellfires without problem. Refuelling E3 never returns to task, follows tanker and crashes – fixed Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases – fixed AI aircraft. Incorrect AI behaviour after parking in some cases – fixed AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path – fixed AI aircraft.

An AI Aircraft not a wingman in your Aircraft group cannot hold formations properly on a human piloted aircraft when performing the ‘Follow’ or ‘Escort’ tasks when there is a head or tail wind – fixed AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU flight attempting to take-off – fixed Weather. Made 9M39’s booster fall off as it should. Light effects. Rocking when shooting adjustment for all ground units.

Recoil coef decreased. Ground AI. Adjustment of weapon accuracy for AI Infantry. Added pickups in historical mode. Fixed launch of Harpoon missiles from the wrong side for CG Normandy.

AA missiles. Corrected target tracking extrapolation. Added buttons to the menu. Unit burned before explosion different time for different clients – fixed F Naval unit group name not displayed in F view – fixed Sound. Fixed glitches on switching F5 cameras. Helicopters cannot attack targets in mountain terrain – fixed ME.

In the ME will be automatically set the date and time of current entering to ME. AIM Battery life increased to seconds. AIM better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets. Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands. Fixed: Incorrect laser spot position. Fixed: DL13 menu behaviour without weapons.

We are focused on completing the Hornet roadmap. Note: We are investigating the addition of all the possible delivery modes for a later update. Additional ME preset loadouts. Radar tracks colour error in off state and ambiguous state error. Adjust payload drag indexes.

Fixed: Radar elevation becomes stuck. Fixed: Pitch oscillation at low fuel states. Fixed: Destination page – grid is two characters but allows for 3. Fixed: AO1 and AO2 slewed is offset from start location. Note: We have read all concerns regarding radar performance, and we are preparing a White Paper that reviews and explains performance. Added key in battery switch. VKB input for pilot and operator. Added B to the controls indicator for the parking brake. Fixed: ASE Desync in multicrew.

Fixed: Incorrect network synchronisation of Weapon Action Switch. Fixed: Central Position Trimmer Mode implementation. Fixed: Laser Range Finding Errors. Fixed: Inverted text is barely visible on screens. Fixed: ADF beacons page presets hardcoded to Caucasus. Fixed: Wiper park should be spring loaded to off. Fixed: Squelch switches should spring load to centre.

Fixed: Door handle latch animation wrong. Fixed: Instant action Tbilisi guard radio frequencies. Fixed: Dashed LOS cross starts too high. Fixed: Delay on missile warning sound. Fixed: Wind direction on TSD reporting wrong.

Fixed: Fire test repeats each warning. Fixed: Missing Cyclic Arrows in both front and rear cockpits. Fixed: LRFD first detent sets range Fixed: Check ability to rearm with weapon station missing.

Fixed: Bezel Option Barrier Error. To be able to use this missile you need to check the “R equipment” box for MiP aircraft slot additional properties in the mission editor it is checked by default. RM missile launchers can be mounted only on racks 1 and 4. If you untick the “R equipment” box in additional parameters of the MiP aircraft slot in the mission editor it will automatically restrict RM for this particular aircraft using loadout restriction system.

Although if you tick this box again in the same aircraft it won’t remove the restriction automatically, it can be removed manually at any time. Usage of RM blocking release of bombs from inner racks.

Added: VKB input preset for pilot Added: New liveries Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default Improved: Anti-Icing system overall refactoring WIP. Indication and electrical consumption fixed. Plan to finish for the next update.

Backlight issues now corrected. Expanded button bind options for rocket emergency release controls. Rocket release control matches the one of the A-8 model. Issue with units moving uphill. Added playable Chieftain Mk. Fixed engine power for Leopard1 and Mtank. Fixed maximum speed for LUV Tigr. Fixed being able to activate cruise control at zero speed.

Fixed an issue with the player’s max speed being limited when dealing damage to enemy AI. Returned to original guidance parameters thanks to a guidance fix by ED. ED: AA missiles. ED: Weapons. Fixed fuel flow initialisation – fuel now drains from the correct tanks again.

Removed the new unrealistic maneuver flap axis again. Updated deck object placements for all missions including the new Stennis model. Tanker too close to Iran border — fixed. Start landing checklist – message corrected. Mission 6: Ships firing far away targets — fixed.

Alert 15 blocking catapult — fixed. AWACS may give relief for interceptors even if enemy still present — fixed. Mission 7: Enfield 4 sometimes fails to leave holding — fixed. Mission edited for better performance. Mission 8: Landing list — fixed.

Mission Colt 1 silenced. Mission 1 All variations , Adjust for new Stennis model. Mission 6: Fixed potential bug where pop up target is not recorded as a kill Mission 16 part 3: Updated target location information to include elevation. Mission Adjusted Davy AI options to keep him on mission at all times.

DCS World Water has very bright reflections at night in the mission without clouds after the mission with cloud preset – fixed. Aircraft AI. Known issues: Multicrew is only supported when players start pushing buttons after both player slots are occupied.

Join in progress synchronisation i. Remember me. Forgot your password? Open Beta changelog DCS 2. DCS 2. DCS: 2. Stable changelog DCS 2. Voice chat: Fixed. Radio window updated each time when additional client enter or exit the cockpit Added. When user switches to the Radio mode it become inactive in Rooms Fixed. Changed description of F4 view to ‘F4 Camera mounted on airframe. AI aircraft. MiG can’t attack unarmed helicopters – fixed. Decreased health level of Mi DM.

It will now not absorb three Hellfires without problem. Refuelling E3 never returns to task, follows tanker and crashes – fixed Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases – fixed AI aircraft. Incorrect AI behaviour after parking in some cases – fixed AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path – fixed AI aircraft.

An AI Aircraft not a wingman in your Aircraft group cannot hold formations properly on a human piloted aircraft when performing the ‘Follow’ or ‘Escort’ tasks when there is a head or tail wind – fixed AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU flight attempting to take-off – fixed Weather. Made 9M39’s booster fall off as it should. Light effects. Rocking when shooting adjustment for all ground units.

Recoil coef decreased. AI ground. Ground AI. Adjustment of weapon accuracy for AI Infantry. Added pickups in historical mode. Fixed launch of Harpoon missiles from the wrong side for CG Normandy. AA missiles.

Corrected target tracking extrapolation. Added buttons to the menu. Unit burned before explosion different time for different clients – fixed F Naval unit group name not displayed in F view – fixed Sound. Fixed glitches on switching F5 cameras.

Helicopters cannot attack targets in mountain terrain – fixed ME. In the ME will be automatically set the date and time of current entering to ME. AIM Battery life increased to seconds. AIM better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets. Added popup hint with list of required modules for campaign.

Decreased ComCenter health level. UH Minor bugfix with Airflow Refl sound AI aircraft can’t follow through manoeuvres – fixed AI aircraft perform strange vertical oscillation after switch waypoint command – fixed Ground AI can get stuck in light forest – Fixed.

Payload window. A new auxillary panel has been implemented for individual settings for certain types of World War II weapons, primarily settings bomb fuses. This is the first iteration and the functionality of the panel will expand to all types of weapons. This includes fuze arming and delay timings. R Magic 2 is now visible again for the CCC.

Added wallpaper, logo, and music for the China Asset Pack. Added saving and restoring of the 2D Radio panel position. The name value of the draw shape will be required to be unique. Same names are forbidden now. Mosquitoes can attack ships with rockets. AI Helicopters with Hellfire ignore the limit on the assigned number of missiles used. Illumination rockets M delivery to high and short – fixed. Trigger zone can’t be selected under unit – fixed.

Corrected AHD weapon weights. Trajectory desync – fixed. Harpoon search range logic was fixed. AI would not use guided weapons for Attack Runway Task – fixed. MQ-9 Reaper does not engage with laser-guided weapons – fixed.

Voice chat. Fix to the B Javelin formation. Fix to broken LOD of ships. Fixed a bug that lead to additional weapon weight without weapons. AI SAM. It uses an electro-optical sensor for tracking alternative tracking mode and command guidance to guide the missile. Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands. Fixed: Incorrect laser spot position. Fixed: DL13 menu behaviour without weapons. Added ADMA. Adjusted: Detection and lock radar range.

Fixed: When designating with the TPOD, the currently selected waypoint is overwritten with the designation coordinates. Fixed: Harpoon explodes on launch in BOL mode – destroys player aircraft. Fixed: TWS generates all track info with single sweep. Fixed: Elevation value changes on waypoint when undesignating. Fixed: Cannot detect helicopters in ACM mode.

Fixed: HMD: incorrect weapon sometimes is displayed. Fixed: AACQ behaviour. Fixed: Creating an offset bearing with a leading 0 creates incorrect offset data. Fixed: Undesignate button does not exit flood mode.

Additional ME preset loadouts. Radar tracks colour error in off state and ambiguous state error. Adjust payload drag indexes.

Fixed: Radar elevation becomes stuck. Fixed: Pitch oscillation at low fuel states. Fixed: Destination page – grid is two characters but allows for 3. Fixed: AO1 and AO2 slewed is offset from start location. Added Manual MAN bombing mode. Added JFS Door animations. Will become red when threat is within the ring. Adjusted Radar detection and designation range.

There will be a slight delay when the radar first detects a target as a Search hit before it becomes a valid track file. The time between first detection and valid track file is much less now.

It now matches references. Adjusted Radar look down effect to make it less severe. Adjusted radar sensitivity to look-down clutter notch at close range. Fixed: TGP goes to the side when switching slaved waypoints. Fixed: Wing Tanks moved backward. Fixed: Possible to start JFS2 with no fuel. Fixed: MARK indication failed. Fixed: ICP dobber switch can be used as a 8 way switch position.

Fixed: Unable to set a bullseye higher than steerpoint Fixed: Home plate can be set independently from steerpoint. Fixed: AGR Manual scale after lock. Fixed: HARM not firing after ground jettison and rearm. If no option in mode is selected then it should take you back to TOS. Fixed: FUEL test numbers on dial instantly show Adjusted: FCLS gun trigger gain. Fixed crash in avionics. Fixed: The AoA bracket is bouncing around while taxiing under 60kts.

Fixed: Flight path marker and pitch ladder bounce during taxi. Fixed: Selective jettison behaviour in dogfight or AAM mode. Added key in battery switch. VKB input for pilot and operator. Added B to the controls indicator for the parking brake.

Fixed: ASE Desync in multicrew. Fixed: Incorrect network synchronisation of Weapon Action Switch. Fixed: Central Position Trimmer Mode implementation. Fixed: Laser Range Finding Errors. Fixed: Inverted text is barely visible on screens. Fixed: ADF beacons page presets hardcoded to Caucasus. Fixed: Wiper park should be spring loaded to off. Fixed: Squelch switches should spring load to centre.

Fixed:Door handle latch animation wrong. Fixed: Instant action Tbilisi guard radio frequencies. Fixed: Dashed LOS cross starts too high. Fixed:Delay on missile warning sound. Fixed: Wind direction on TSD reporting wrong. Fixed: Fire test repeats each warning. Fixed: Missing Cyclic Arrows in both front and rear cockpits. Fixed: LRFD first detent sets range Fixed: Check ability to rearm with weapon station missing.

Fixed: Bezel Option Barrier Error. Added Altitude Hold mode. P Improvements in definition of preplaned threats. LMC Control. Please see. Rocket avionics adjustments. Fixed: Potential of APU not starting on cold start. Fixed: MP. Laser rangefinder desync. Fixed: LMC incorrect behaviour when measuring range. Fixed::Previous radio frequency not stored.

Fixed: Radio presets set in ME are ignored for all radios. Fixed: George set safe after every Hellfire shot. Fixed: No radar alt tape on FLT page. Fixed: Multicrew parking brake not working. Fixed: ZSU Shilka does not spike. Fixed: ASE page is lacking several items. Fixed: Gun jiggling. Fixed: External tank advisory.

Fixed: Missing advisory message when internal auxiliary fuel tank is empty. Fixed: Fuel can’t be pumped from external tanks. Added: TSD route leg animation. Fixed: Missile indications errors. Fixed: No radio gui presets. Fixed: Stored point is slightly offset when slaving back to the point. Fixed: Multi Monitor configuration: displays doesn;t rendered on additional monitors after cold start. The requirements for this would be something which could gather points, normals, tangents and uvs of the mesh, supply them to SampleShadingNetwork function and then displace with the returned values.

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We are devoted to creating 3D models and CG environments with Blender, the open-source 3D software, and seeking for making more realistic effects. The new Ignite Pro 5 is here! We have jam-packed this new release with a huge array of awesome new updates, workflow enhancements, plugins, and presets. Logo stings. The project was to create three 15 second long When time is short and the job impossible, LightWave simply delivers. Become a VFX expert with industry relevant knowledge.

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Its internal linear color pipeline enables generation of high resolution textures in linear, sRGB or Rec color space at the desired bit depth 8, 16 or 32 bits. A couple…. About Plugins Bundle Avid All. Boston, MA. With it you will be able to create amazing animations with just a few clicks of a mouse. About plugin Vfx. Step up your editing game and take a step towards a genuine cinematic look.

Houdini is a 3D procedural software for modeling, rigging, animation, VFX, look development, lighting and rendering in film, TV, advertising and video game pipelines. Sam Biddle covers his five favorite reactor plugins for Fusion and Resolve. Currently Affogato only supports RenderMan-compliant renderers. Hypo World Toilet Day For just 9 per year: Download 12 plugins anytime. It seems development of these plug-ins has stopped and they will be available for download until the NuBi3 web domain expires.

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By data lab I mean the team that handles vfx coordination, data management from set to archiving projects when done, editing and grading support, finishing, mastering and deliveries. Drawing on extensive research into advanced image-processing algorithms, Furnace’s tools help VFX artists tackle everyday compositing tasks with ease and speed. Some very nice breakdowns for UE4 users inside.

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Fixed: R indicator panel 3d model collision with ASP. Fixed: Pilot clock indicator bug: forum. Updated: 3D model of the Airboss room. Fixed: Rotary switches can move from one to another end positions with one click. New cockpit switches sound. Note: The ARC radio is now in work. Switched AIM from parallel navigation to proportional navigation. Added missing Liquid Oxygen gauge on front right pilot’s panel. Fixed AP reacting over-sensitively to small roll or pitch inputs and disconnecting.

Fixed a bug in the ALR threat association algorithm causing constant misassociation for groups of threats of the same type. Fixed compass N-S switch N position. Fixed an issue where Iceman would continue to go to steerpoint after disengaging and re-engaging him. Fixed Iceman not holding altitude at low IAS.

Fixed Iceman having issues to hold heading. Fixed Iceman not responding to inputs for altitude and airspeed correctly. Fix BATR max time not updated by ground kneeboard burst length adjustments. Default the M61 round limiter to 50 for FA in mission editor aircraft properties. Fixed COMP panel push button fast syncing not working in certain situations. Fixed wing sweep delay causing a too slow sweep rate. Re-enabled normal maps on F sealant surfaces.

Fixed droopy emergency brake handle. Corrected various broken normals on RIO radar control surfaces. Added label for Phoenix cooling switch on left side of RIO cockpit. Updated Chinese Localisation for several missions. Updated general Chinese Localisation. Fixed Landing Gear traction. Ground Crew can now be called from ground start. Fixed missing night lighting on rollers. Fixed broken normals on the canopy frame and attached parts. Improved the texture seam down the middle of the canopy frame.

Updated Chinese Localisation for several training missions. Condell and A. Turned off enforcing labels players can use their own option. Updated skin localization. Fixed final BRC calls , as should be. Mission Fixed issue with missing subtitles for Akrotiri. Femoved countermeasures and ammo from Flip’s aircraft.

Updated quality of some VOs. Updated altitude blocks for other Ravens. Mission Updated location of the Russian vessel no longer over another static ship. Blade should now rejoin correctly at WP1 with Player. Added note about radio discipline during the mission. Mission Fixed critical bug with Tomcats getting stuck on the deck at mission start. Mission Fpdated briefing adding clear information about player’s task briefing and PDF.

Added popup hint with list of required modules for campaign. Decreased ComCenter health level. UH Minor bugfix with Airflow Refl sound AI aircraft can’t follow through manoeuvres – fixed AI aircraft perform strange vertical oscillation after switch waypoint command – fixed Ground AI can get stuck in light forest – Fixed.

Added Altitude Hold mode. P Improvements in definition of preplaned threats. LMC Control. Also available as quickstart missions. Complete overhaul and fix of the Emergency Wing Sweep Axis logic: Handle can’t be moved once the cover is down.

Added new special option. If enabled, handle can be moved only once up to prevent unwanted detachment, especially when having the axis assigned. Simulated Spider Detent Movement and attachment. For more details and the full changelog please click this link.

All other ground spawns: oversweep, handle and cover raised. Air spawn: AUTO, position adjusted to the airspeed. Mechanical sweep handle can be stowed in oversweep, also allowing the guard to close. Fixed emergency wing sweep handle Scatching the spider detent at 20 degrees. Fixed wing sweep handle being pushed down in oversweep position for carrier spawns.

Fixed emergency wing sweep lever being pull-push lock reversed after clicking it wildly. Added many new key bindings for the RIO: for the full list of key bindings please click this link. Added several new axis bindings for the RIO: for the full list of axis bindings please click this link.

Updated VF AB livery. Yae Sakura Updated Top Gun livery. Flaming Cliffs by Eagle Dynamics Su Fixed single mission “Unwanted Guest” in Syria. Kneeboard pages cannot be turned in some cases – fixed.

Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed “mission complete” message appearing at mission start. Updated taxi part and added extra information for the player for extra clarity. Mission Fixed issue with Anvils not engaging primary target and turning back. The Enemy Within 3. Fixed problem with the missing voiceovers on the way. Mission Fixed problem with Ls refusing to attack.

Voice chat: Fixed. Radio window updated each time when additional client enter or exit the cockpit Added. When user switches to the Radio mode it become inactive in Rooms Fixed. Changed description of F4 view to ‘F4 Camera mounted on airframe. MiG can’t attack unarmed helicopters – fixed.

Decreased health level of Mi DM. It will now not absorb three Hellfires without problem. Refuelling E3 never returns to task, follows tanker and crashes – fixed Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases – fixed AI aircraft. Incorrect AI behaviour after parking in some cases – fixed AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path – fixed AI aircraft.

An AI Aircraft not a wingman in your Aircraft group cannot hold formations properly on a human piloted aircraft when performing the ‘Follow’ or ‘Escort’ tasks when there is a head or tail wind – fixed AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU flight attempting to take-off – fixed Weather. Made 9M39’s booster fall off as it should.

Light effects. Rocking when shooting adjustment for all ground units. Recoil coef decreased. Ground AI.

Adjustment of weapon accuracy for AI Infantry. Added pickups in historical mode. Fixed launch of Harpoon missiles from the wrong side for CG Normandy. AA missiles. Corrected target tracking extrapolation. Added buttons to the menu. Unit burned before explosion different time for different clients – fixed F Naval unit group name not displayed in F view – fixed Sound. Fixed glitches on switching F5 cameras.

Helicopters cannot attack targets in mountain terrain – fixed ME. In the ME will be automatically set the date and time of current entering to ME. AIM Battery life increased to seconds. AIM better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets. Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands.

Fixed: Incorrect laser spot position. Fixed: DL13 menu behaviour without weapons. We are focused on completing the Hornet roadmap. Note: We are investigating the addition of all the possible delivery modes for a later update.

Additional ME preset loadouts. Radar tracks colour error in off state and ambiguous state error. Adjust payload drag indexes. Fixed: Radar elevation becomes stuck. Fixed: Pitch oscillation at low fuel states. Fixed: Destination page – grid is two characters but allows for 3. Fixed: AO1 and AO2 slewed is offset from start location. Note: We have read all concerns regarding radar performance, and we are preparing a White Paper that reviews and explains performance. Added key in battery switch. VKB input for pilot and operator.

Added B to the controls indicator for the parking brake. Fixed: ASE Desync in multicrew. Fixed: Incorrect network synchronisation of Weapon Action Switch. Fixed: Central Position Trimmer Mode implementation. Fixed: Laser Range Finding Errors. Fixed: Inverted text is barely visible on screens. Fixed: ADF beacons page presets hardcoded to Caucasus. Fixed: Wiper park should be spring loaded to off. Fixed: Squelch switches should spring load to centre. Fixed: Door handle latch animation wrong.

Fixed: Instant action Tbilisi guard radio frequencies. Fixed: Dashed LOS cross starts too high. Fixed: Delay on missile warning sound.

Fixed: Wind direction on TSD reporting wrong. Fixed: Fire test repeats each warning. Fixed: Missing Cyclic Arrows in both front and rear cockpits. Fixed: LRFD first detent sets range Fixed: Check ability to rearm with weapon station missing. Fixed: Bezel Option Barrier Error. To be able to use this missile you need to check the “R equipment” box for MiP aircraft slot additional properties in the mission editor it is checked by default.

RM missile launchers can be mounted only on racks 1 and 4. If you untick the “R equipment” box in additional parameters of the MiP aircraft slot in the mission editor it will automatically restrict RM for this particular aircraft using loadout restriction system. Although if you tick this box again in the same aircraft it won’t remove the restriction automatically, it can be removed manually at any time.

Usage of RM blocking release of bombs from inner racks. Added: VKB input preset for pilot Added: New liveries Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default Improved: Anti-Icing system overall refactoring WIP.

Indication and electrical consumption fixed. Plan to finish for the next update. Backlight issues now corrected. Expanded button bind options for rocket emergency release controls. Rocket release control matches the one of the A-8 model. Issue with units moving uphill. Added playable Chieftain Mk. Fixed engine power for Leopard1 and Mtank. Fixed maximum speed for LUV Tigr. Fixed being able to activate cruise control at zero speed. Fixed an issue with the player’s max speed being limited when dealing damage to enemy AI.

Returned to original guidance parameters thanks to a guidance fix by ED. ED: AA missiles. Fixed an issue where Iceman would continue to go to steerpoint after disengaging and re-engaging him.

Fixed Iceman not holding altitude at low IAS. Fixed Iceman having issues to hold heading. Fixed Iceman not responding to inputs for altitude and airspeed correctly. Fix BATR max time not updated by ground kneeboard burst length adjustments.

Default the M61 round limiter to 50 for FA in mission editor aircraft properties. Fixed COMP panel push button fast syncing not working in certain situations. Fixed wing sweep delay causing a too slow sweep rate. Re-enabled normal maps on F sealant surfaces. Fixed droopy emergency brake handle. Corrected various broken normals on RIO radar control surfaces. Added label for Phoenix cooling switch on left side of RIO cockpit.

Updated Chinese Localisation for several missions. Updated general Chinese Localisation. Fixed Gyros becoming misaligned in certain situations. Completely overhauled Landing Gear suspension. Fixed Landing Gear traction. Ground Crew can now be called from ground start.

Fixed missing night lighting on rollers. Fixed broken normals on the canopy frame and attached parts. Improved the texture seam down the middle of the canopy frame.

Updated Chinese Localisation for several training missions. Fixed single mission “Unwanted Guest” in Syria. Kneeboard pages cannot be turned in some cases – fixed. Issue with units moving uphill. Added playable Chieftain Mk. Fixed engine power for Leopard1 and Mtank.

Fixed maximum speed for LUV Tigr. Fixed being able to activate cruise control at zero speed. Fixed an issue with the player’s max speed being limited when dealing damage to enemy AI.

Rotate turret not working in isometric view – fixed. Tanker too close to Iran border — fixed. Start landing checklist – message corrected. Mission 6: Ships firing far away targets — fixed. Alert 15 blocking catapult — fixed.

AWACS may give relief for interceptors even if enemy still present — fixed. Mission 7: Enfield 4 sometimes fails to leave holding — fixed. Mission edited for better performance. Mission 8: Landing list — fixed.

Mission Colt 1 silenced. Mission Enfield flights crashed during AAR – fixed. Mission 1 All variations , Adjust for new Stennis model. Mission 6: Fixed potential bug where pop up target is not recorded as a kill Mission 16 part 3: Updated target location information to include elevation. Mission Adjusted Davy AI options to keep him on mission at all times. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target.

Fixed “mission complete” message appearing at mission start. Updated taxi part and added extra information for the player for extra clarity. Mission Fixed issue with Anvils not engaging primary target and turning back. The Enemy Within 3. Fixed problem with the missing voiceovers on the way.

Mission Fixed problem with Ls refusing to attack. In the second mission, the logic of search triggers has been fixed – the ship can be found almost immediately. In missions 9 and 10, the logic of triggers has been corrected, the tasks have become easier.

Made the simplified firing mode available by default. Simplified trigger cover is tied to the first trigger press. Please see link on forum. Note: The ARC radio is now in work. Condell and A. Turned off enforcing labels players can use their own option. Updated skin localization. Fixed final BRC calls , as should be. Mission Fixed issue with missing subtitles for Akrotiri. Femoved countermeasures and ammo from Flip’s aircraft.

Updated quality of some VOs. Updated altitude blocks for other Ravens. Mission Updated location of the Russian vessel no longer over another static ship. Blade should now rejoin correctly at WP1 with Player. Added note about radio discipline during the mission. Mission Fixed critical bug with Tomcats getting stuck on the deck at mission start.

Mission Fpdated briefing adding clear information about player’s task briefing and PDF. Fixed emergency wing sweep handle Scatching the spider detent at 20 degrees. Flaming Cliffs by Eagle Dynamics Su We are focused on completing the Hornet roadmap.

Note: We are investigating the addition of all the possible delivery modes for a later update. Note: We have read all concerns regarding radar performance, and we are preparing a White Paper that reviews and explains performance. Fixed: Door handle latch animation wrong. Fixed: Delay on missile warning sound. Corrected warhead parameters, less smoke. AMRAAM’s were too easy to notch when performing a notching maneuver inside of pitbull range – solved.

Improved range gate modeling for missiles with active radar sensors. AI Flights with “Follow” task fall behind in turns – fixed. AI salvo placement discrepancies – corrected. Support for player will be added later. Fixed some CTDs. KhA missiles detonate in the vicinity of the target without hitting – fixed. Restored the lost of WGr21 fuse timing.

AGM returns to guiding to original target point after losing acquisition due to line of sight – fixed. AI Wingman crashes during approach – fixed. Blue VR cross is persistent and does not fade when not in use – fixed. Updated templates.

E-3A cannot refuel from a tanker if in a turn – fixed. Added mission editor password options for roles and client aircraft slots. Password protected slots will be hidden in the role select screen unless the correct password is entered. AIs reported wrong WP passed. Advanced by 1. The report over the last WP was ignored. No smoke in TGP by some conditions – fixed. Added shadows from secondary light sources at night.

Added a trigger and scripting function to display a message to a selected unit. Added a trigger and scripting function to sound to a selected unit. Fixed some crashes. Aircraft AI. Fixed tracking issues due to wrong reference range gate choice when target locked.

Added timer for missile evasive manoeuvres when notching. AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high.

AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets crank and reduced airspeed. Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry. AI will randomly use the direction of offsets cranks and notches. Use chaff when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar. Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy.

Decreased ground impact probability into hard manoeuvring. KMGU-2 racks restored. MSAA x4 breaks secondary shadows – fixed. Fixed crash during request if JTAC will be destroyed. Water has very bright reflections at night in the mission without clouds after the mission with cloud preset – fixed.

Switch Waypoint Issue – fixed. Fixed: crash on death of a unit during embarkment procedure. Stennis procedure is as follows: Call inbound from ATC radio menu. If closer than 5. Additional ME payload presets. Fixed: Autopilot disconnect Caution not implemented.

Fixed: QNH is not set right when born on the carrier. Also fixed limits for pressure setting. Fixed:AG radar image not showing units on ground. Fixed: Ghost contact in TWS. Fixed: Slant range. Fixed: SA Cursor alignment is different if you come from top of contact or from bottom with cursor.

Fixed: Using ft for elevation data always rounds down the number. Fixed: Bullseye Coordinates Preload. Added Maverick, Viper and Iceman liveries. Fixed: Ghost targets on Datalink. Fixed: Locked target box moves if modes switched. Fixed: TMS Left to interrogate target in dog fight mode drops lock.

Fixed: HTS Not showing emitter in correct location when locked. Fixed: Radio preset frequencies off by Fixed: HTS not functioning after rearm. Improved SCAS. Initial work on Velocity Hold submode. Added trigger guard as option. Added air targets tracking restriction for AI.

Fixed: Multi Crew – Master Arm state. Fixed: Rotor damage shake effect continues after rotor has stopped. Fixed: Hellfire attack on tank from front has no effect due to Hellfire hitting gun barrel. Fixed: Livery files are. Fixed: Attitude Hold Exit Tone shorter. Fixed: Take off while refueling allows infinite fuel. Fixed: Request Removal of outer fuel tanks hangs program.

Fixed: Barometric altitude symbology on cruise and flight page should be in 10 ft increments. Fixed: ACQ source behavior. Fixed: NVG Goggles do not save brightness settings.

Fixed: Headtracker symbol on the HDU was aligned too high. Fixed: Kneeboard flares option can not be changed on a moving ship. Fixed: TSD Map orientation settings. Fixed: Rotor sound glitch. Fixed: RTS rocker does not function once preset is selected. Fixed: Engine fire test audio – Aft deck fire does not repeat.

Fixed: Greek livery description. Fixed: Hover bob up box size was too small. Fixed: in Sight Status Field Indication. With it you will be able to create amazing animations with just a few clicks of a mouse. About plugin Vfx. Step up your editing game and take a step towards a genuine cinematic look.

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